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Additional Recipes

Raw Meat → Rotting Fresh

Crushed Sand + Boiled Water → Clay Soil (in Cement Mixer)

Crushed Sand + Bucket of Water → Clay Soil (in Cement Mixer)

Normal bullets can be disassembled on the workbench

Generator

Increased Generator Bank's fuel tank capacity from 1000 to 3000.

Zombies

Killed zombie corpses now disappear faster.

We have simplified the zombie AI a bit to reduce the load.

Adjust number of stacks

7.62mm ammo and shotgun ammo are now stacked up to 300, the same as 9mm.

20 stacks for most drinks and food.

Increased blood bag stack count to 30.

Increased the number of stacks of First Aid Bandages and First Aid Kits to 10.

Increased Cement and Concrete Mix stacks to 3000.

Set the number of stacks of bundled items that combine various resources to 10.

Increased the number of stacks of Sewing Kit to 50.

Increased the number of stacks of Timed Charge to 20.

Adjustment of initial items and initial quest rewards

Changed the starting item. (Remove land claim blocks and quest papers)

Added additional items to the initial quest rewards.

Experience Table Changes

It's getting easier in the early stages, but it's gradually getting tougher.

Restrictions on PT/Alliance Functions

Restricted display of markers on PT/Alliance maps and compasses across the board.

A small penalty will be applied to the experience gained when a four-person alliance (the number of allies is three, not including yourself).

When you have 5 or more allies (4 or more allies, not including yourself), the skill level is fixed at 0 and the perk level is fixed at 1.

Block Collapse

Added skip processing for block collapse.

If you dig 2 blocks vertically in the basement etc., 1 additional block above will disappear.

Step1

■■■  ■←Rock as an example

■■■

■■■

■■■

■■■■■■■■■■

Step2

■■■  dig 2 blocks vertically

■■■

■■ 

■■ 

■■■■■■■■■■

Step3

■■■

■■ ←This block will automatically disappear.

■■ 

■■ 

■■■■■■■■■■

It does not apply to man-made blocks such as concrete.

Heat map related

Torch, Candle, Campfire, Burning barrel , Dew collecter no longer increase heat.

Modify tools

Added stone and metal damage modifiers to iron pickaxes and steel pickaxes.

(If you meet the conditions, you can punch the stone like the old version.)

Added wood damage modifiers to iron and steel axes.

Added a small damage modifier to wood and stone to the stone axe.

Additional Weapons

Added simple crossbow. You can make it without recipe skill.

(It can be made with a crude bow, wood, iron, and duct tape. Please use it as an anti-zombie weapon for the early stages.)

Cheat and glitch countermeasures

The screen may go dark when the system determines that there may be a transparent glitch, whether intentional or accidental.

(If the state is judged to be normal, the darkness will be lifted. If you are unable to move, please log out and log in again.)

You may be kicked automatically from the server, but please log in again and play.

Land Claim

You can place up to two land claim blocks.

No land claim blocks may be stacked on top of each other.

New land claims may not be placed within the boundaries and dead zones of already established valid land claims.

It is also not possible to place land claims or dead zones for yourself or your allies that have already been placed.

It is still possible to place a range of land claim blocks that are no longer in effect.

Load reduction measures

SMG turrets, shotgun turrets, and motion sensors can now only be placed within the land claim range.

Also, you can only place up to 10 of these together in one land claim area.

Power generation banks and battery banks can now only be placed within the land claim area.

You can only place up to 5 of these two together within one land claim area.

Agriculture/CraftingSkill Seeds

About raftingskill Seeds , max level increased from 20 to 50.

The level required for the original recipe has not changed.

Hydroponics is possible at seed level 40.

At seed level 50 you can learn the recipe for supercorn.

When you harvest a grown crop, it will immediately be planted with seedlings. (Specifications of α19)

Reduced seed drop rate.

Reduced access to seeds.

Hydroponics

If you place a hydroponics plant with seeds set on the hydroponic shelf on the ground, the crop will be grown automatically.

Harvest regularly.

In addition, please place it in a space with a height of 7 squares or more as a condition for cultivation.

The crops that can be set on the hydroponics shelf are as follows.

aloe grass mushroom cotton coffee goldenrod

potato chrysanthemum hop

Destroying the hydroponic shelf installed on the ground will give you a basic hydroponic shelf with no seeds set.

The set seeds will disappear when destroyed.

CraftingSkill Workstation

Obtaining Advanced Engineering gives a bonus modifier to the Workshop crafting skill level.

Advanced Engineering LV1 → Workshop LV+5

Advanced Engineering LV2 → Workshop LV+10

Advanced Engineering LV3 → Workshop LV+15

Advanced Engineering LV4 → Workshop LV+20

Advanced Engineering LV5 → Workshop LV+45

CraftingSkill Vehicles

Obtaining Grease Monkey gives a bonus modifier to the Vehicle crafting skill level.

Grease Monkey LV1 → Vehicles LV+5

Grease Monkey LV2 → Vehicles LV+10

Grease Monkey LV3 → Vehicles LV+15

Grease Monkey LV2 → Vehicles LV+20

Grease Monkey LV5 → Vehicles LV+25

Obtaining Demolition Expert will give you a bonus to the `Explosives' crafting skill level.

Demolition expert LV1->Explosives LV+5

Demolition expert LV2->Explosives LV+15

Demolition expert LV3->Explosives LV+25

Demolition expert LV4->Explosives LV+35

Demolition expert LV5->Explosives LV+45

CraftingSkill Bow

High quality simple crossbows and crossbows can be created according to craft skill bow level.

Also, quality 6 can be created with all archery weapons.

Armor

Increased the number of slots for cloth armor mods to a maximum of 4.

Vehicles

Increased the crafting cost of the Gyrocopter .

Removed the double seat.

Drone

Removed the drone.

make a book

Various books can be output on a computer installed in a certain place.

You can print with paper and money. Fast output costs more money.

It is currently installed in Trader.

I may reconsider the cost.

PVP Balance Pack Mod

DAMAGE

PVP damage scaling based on level. Players gain overall damage reduction against other players each level, accounting for all progression and evening out the playing field.

Starts at -1% reduction at level 1, and caps off at -50% for level 50. By using this method to balance, players do not lose any damage against NPCs.

Current damage reduction against players is always displayed under "Damage" in the player stats menu within the game.

T2 and T3 weapons have their damage lowered against players -15% and -30% respectively, somewhat balancing the massive advantage they give over players who don't have or cannot get them.

Please be aware that -15% and -30% are much smaller amounts than they seem, as the tier differences between weapons are incredibly large.

Hidden headshot bonus on rifles exempt from PVP. (For the Sniper Rifle which is semi-auto, this can add up to over 1000 damage per shot. Players only have 200 health).

Massive headshot damage multipliers from Attributes made exempt from PVP (Player headshots will always be double damage, instead of up to 300%).

Lower Sniper Rifle rate of fire 140->90 to both prevent it from being the strongest weapon possible, and prevent purposeful lowering of game FPS to make the reticle reset faster.

Extra 20% armor pen provided by penetrator perk on AP ammo exempt from PVP, AP ammo reduced to 30%. Total max AP achievable VS players now 50%, instead of 100% in base game which renders armor worthless.

Regular ammo given 5% armor penetration to ensure immunity from damage via armor is impossible.

Special armor stats rebalanced to encourage freedom of choice. Some 1.0 armor (like commando gloves) gives up to +50% damage with all ranged weapons, making it the ONLY viable choice.

Machine gun recoil book converted to actual recoil mitigation, not shrinking the reticle spread to 0 and turning machine guns into lasers.

Players take 100% more explosive damage to make explosive weapons, including mines, viable in PVP.

Gunslinger damage buff halved for SMG, but not pistols. SMG becomes overpowered otherwise.

RAIDING

Landmine immunity removed, and infiltrator perk damage reduction towards landmines lowered. Allows players to use landmines in PVP, such as base defense.

Dirt on the world's surface stronger under land claim protection to protect aboveground bases from collapse.

OTHER

Adds natural cover in the overworld to balance sniper advantage. Randomly generated worlds are typically flat as a pancake with no obstacles to use.

Trees with better cover spawn more often to counter players who abuse low-graphics settings.

All weapons now produce an audible, fleshy crunch sound when landing a successful headshot. Guns play a ping sound when a player kill is confirmed.

Grenade and timed charge interactions no longer as loud as gunshot, only the explosion is loud.

Players cannot see allies and party members from as far away in the map and compass to make coordination harder for oversized teams.

Death sound effect made less dramatic to lower emotional response and keep potential rage quits lower.

Silencers given realistic sound range and volume, so players can more effectively use them when they want to avoid PVP.

Backup method to ensure stamina penalties from remaining scoped in are applied.

Shotgun stun effects now work on players, albeit at limited range and 50% chance.

XP debt upon death greatly lowered, from 25% each death to 10%, for a maximum of 30% instead of 50%.

Players spawn with invulnerability to prevent spawn camping, and lose said invulnerability upon moving.

Lower stamina usage bonus given by parkour to discourage jump spam, and hipfire accuracy lowered when midair.

First Aid kits now also instantly heal the player for an amount based on Physician perk level. They will also lock usage for 10 seconds afterwards and display a healing effect for other players to see.

Healing over time applied from any source is paused for 5 seconds after being damaged from any source. This prevents player health "rubberbanding" when server under load.

Mega Crush speed halved, effects are paused for 5 seconds when attacking or being attacked by other players.

Players gain slightly less dukes from sales to increase rarity and encourage people to "rob" eachother.

Respawn time increased from 10s to 12s to allow more time for fight winners to either reposition or loot.

Firing weapons with a scope slightly staggers movement, unnoticeable to the user. Helps when server is slow to update player positions and prevents reports of being "shot from behind a wall".

AP ammo added to uncommon containers for low level players to find. AP ammo and raiding explosives added to airdrops and buried treasure.

Airdrops given delay when opened to encourage visibility and conflict.

Gyrocopter given more noticeable sound with farther range so players are aware of them. Prevents players with max parkour "goomba stomping" others.