くまのてサーバー

Sorry. Please translate the Japanese version using Google.

Crafting Skill: Armor Modification

All armor types from quality 1 to quality 6 are unlocked at player level LV1.

As you increase the level of Crafting Skill:armor, the cost to create armor crafting kits will gradually decrease.

Also, the cost of creating duct tape will gradually decrease from Lv30.

You can create a sewing kit at Lv50. As you increase the level of craft skill armor, the cost to create armor craft kits will gradually decrease.

As you improve your perks and skills, the probability of getting a craft book armor will increase when the book appears, but this increase has been lowered. (1000% -> 300%)

Crafting armor

All armor recipes and qualities are unlocked, but only quality 1 can be made directly.

After quality 2, armor of the next lower quality is required as a material.

Armor must be disassembled to be used as materials.

When you disassemble it, it will say that it will take 100 hours to disassemble it, but if you disassemble it on the workbench, close it, take a breather, and then open the workbench, the disassembly will be completed.

The workbench you are working on will have a lamp on it, but the lamp will turn off once all the tasks in the queue are completed, so please use this as a guide.

Disassembled armor is grouped together by weight.

Example: If you disassemble quality 1 assassin head armor and quality 1 biker head armor, they will become the same "disassembled quality 1 medium head armor."

Different equipment can be used as materials if they are the same part and weight class.

Example: Assassin or Biker armor can be disassembled and used as material for Commando equipment.

You can replace it with other equipment of the same weight while maintaining the quality and parts.

Example 1: Disassemble Nerd head equipment and rebuild it into raider head equipment

Example 2: By disassembling Nerd Head Equipment and remaking Nerd Head Equipment of the same quality, a random performance value redraw will be performed.

Adjustment of armor performance

The performance of armor has been changed.

Basically, heat/cold resistance, armor value, and explosion resistance have been adjusted downward.

Primitive armor remains standard.

Armor value is relatively high without penalty, and heat and cold resistance are also relatively high.

It doesn't have any special properties, but it's a great option if you don't have anything in particular that you want to add.

Regarding individual adjustments, we will make downward adjustments and move some parts to the full set bonus, taking into consideration the performance of other armor and items that are difficult to balance as PVP multiplayer.